Add casts for stupid compilers. Reported by Graham.
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@ -382,8 +382,8 @@
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for ( ; vec < vec_limit; vec++, flag++ )
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{
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FT_Pos y = 0;
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FT_Byte f = *flag;
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FT_Pos y = 0;
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FT_Byte f = *flag;
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if ( f & 2 )
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@ -405,7 +405,8 @@
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x += y;
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vec->x = x;
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*flag = f & ~( 2 | 16 );
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/* the cast is for stupid compilers */
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*flag = (FT_Byte)( f & ~( 2 | 16 ) );
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}
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/* reading the Y coordinates */
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@ -417,8 +418,8 @@
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for ( ; vec < vec_limit; vec++, flag++ )
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{
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FT_Pos y = 0;
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FT_Byte f = *flag;
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FT_Pos y = 0;
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FT_Byte f = *flag;
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if ( f & 4 )
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@ -440,7 +441,8 @@
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x += y;
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vec->y = x;
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*flag = f & FT_CURVE_TAG_ON;
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/* the cast is for stupid compilers */
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*flag = (FT_Byte)( f & FT_CURVE_TAG_ON );
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}
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outline->n_points = (FT_UShort)n_points;
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