366 lines
11 KiB
C
366 lines
11 KiB
C
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/***************************************************************************/
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/* */
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/* ahglobal.c */
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/* */
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/* routines used to compute global metrics automatically */
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/* */
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/* Copyright 2000: Catharon Productions Inc. */
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/* Author: David Turner */
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/* */
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/* This file is part of the Catharon Typography Project and shall only */
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/* be used, modified, and distributed under the terms of the Catharon */
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/* Open Source License that should come with this file under the name */
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/* "CatharonLicense.txt". By continuing to use, modify, or distribute */
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/* this file you indicate that you have read the license and */
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/* understand and accept it fully. */
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/* */
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/* Note that this license is compatible with the FreeType license */
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/* */
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/***************************************************************************/
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#ifdef FT_FLAT_COMPILE
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#include "ahglobal.h"
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#include "ahglyph.h"
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#else
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#include <autohint/ahglobal.h>
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#include <autohint/ahglyph.h>
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#endif
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#define MAX_TEST_CHARACTERS 12
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static const char* blue_chars[ ah_blue_max ] =
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{
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"THEZOCQS",
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"HEZLOCUS",
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"xzroesc",
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"xzroesc",
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"pqgjy"
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};
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/* simple insertion sort */
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static
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void sort_values( FT_Int count, FT_Pos* table )
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{
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FT_Int i, j, swap;
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for ( i = 1; i < count; i++ )
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{
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for ( j = i; j > 1; j-- )
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{
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if ( table[j] > table[j-1] )
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break;
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swap = table[j];
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table[j] = table[j-1];
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table[j-1] = swap;
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}
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}
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}
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static
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FT_Error ah_hinter_compute_blues( AH_Hinter* hinter )
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{
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AH_Blue blue;
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AH_Globals* globals = &hinter->globals->design;
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FT_Pos flats [ MAX_TEST_CHARACTERS ];
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FT_Pos rounds[ MAX_TEST_CHARACTERS ];
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FT_Int num_flats;
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FT_Int num_rounds;
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FT_Face face;
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FT_GlyphSlot glyph;
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FT_Error error;
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FT_CharMap charmap;
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face = hinter->face;
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glyph = face->glyph;
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/* save current charmap */
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charmap = face->charmap;
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/* do we have a Unicode charmap in there ?? */
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error = FT_Select_Charmap( face, ft_encoding_unicode );
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if (error) goto Exit;
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/* we compute the blues simply by loading each character from the */
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/* 'blue_chars[blues]' string, then compute its top-most and bottom-most */
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/* points */
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AH_LOG(( "blue zones computation\n" ));
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AH_LOG(( "------------------------------------------------\n" ));
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for ( blue = (AH_Blue)0; blue < ah_blue_max; blue++ )
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{
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const char* p = blue_chars[blue];
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const char* limit = p + MAX_TEST_CHARACTERS;
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FT_Pos *blue_ref, *blue_shoot;
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AH_LOG(( "blue %3d : ", (int)blue ));
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num_flats = 0;
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num_rounds = 0;
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for ( ; p < limit; p++ )
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{
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FT_UInt glyph_index;
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FT_Vector* extremum;
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FT_Vector* points;
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FT_Vector* point_limit;
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FT_Vector* point;
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FT_Bool round;
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/* exit if we reach the end of the string */
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if (!*p) break;
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AH_LOG(( "'%c'", *p ));
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/* load the character in the face - skip unknown or empty ones */
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glyph_index = FT_Get_Char_Index( face, (FT_UInt)*p );
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if (glyph_index == 0) continue;
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error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NO_SCALE );
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if (error || glyph->outline.n_points <= 0) continue;
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/* now compute min or max point indices and coordinates */
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points = glyph->outline.points;
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point_limit = points + glyph->outline.n_points;
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point = points;
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extremum = point;
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point++;
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if ( AH_IS_TOP_BLUE(blue) )
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{
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for ( ; point < point_limit; point++ )
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if ( point->y > extremum->y )
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extremum = point;
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}
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else
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{
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for ( ; point < point_limit; point++ )
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if ( point->y < extremum->y )
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extremum = point;
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}
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AH_LOG(( "%5d", (int)extremum->y ));
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/* now, see if the point belongs to a straight or round segment */
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/* we first need to find in which contour the extremum lies then */
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/* see its previous and next points.. */
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{
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FT_Int index = extremum - points;
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FT_Int n;
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FT_Int first = 0;
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FT_Int last, prev, next, end;
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FT_Pos dist;
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last = -1;
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first = 0;
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for ( n = 0; n < glyph->outline.n_contours; n++ )
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{
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end = glyph->outline.contours[n];
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if ( end >= index )
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{
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last = end;
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break;
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}
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first = end+1;
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}
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/* XXX : should never happen !!! */
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if ( last < 0 )
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continue;
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/* now look for the previous and next points that are not on the */
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/* same Y coordinate. Threshold the "closeness" .. */
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prev = index;
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next = prev;
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do
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{
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if (prev > first) prev--;
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else prev = last;
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dist = points[prev].y - extremum->y;
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if ( dist < -5 || dist > 5 )
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break;
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} while (prev != index);
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do
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{
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if (next < last) next++;
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else next = first;
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dist = points[next].y - extremum->y;
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if ( dist < -5 || dist > 5 )
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break;
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} while (next != index);
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/* now, set the "round" flag depending on the segment's kind */
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round = FT_CURVE_TAG(glyph->outline.tags[prev]) != FT_Curve_Tag_On ||
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FT_CURVE_TAG(glyph->outline.tags[next]) != FT_Curve_Tag_On ;
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AH_LOG(( "%c ", round ? 'r' : 'f' ));
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}
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if (round)
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rounds[ num_rounds++ ] = extremum->y;
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else
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flats[ num_flats++ ] = extremum->y;
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}
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AH_LOG(( "\n" ));
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/* we have computed the contents of the 'rounds' and 'flats' tables */
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/* now determine the reference and overshoot position of the blue */
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/* we simply take the median value after a simple short.. */
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sort_values( num_rounds, rounds );
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sort_values( num_flats, flats );
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blue_ref = globals->blue_refs + blue;
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blue_shoot = globals->blue_shoots + blue;
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if ( num_flats == 0 && num_rounds == 0 )
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{
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*blue_ref = -10000;
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*blue_shoot = -10000;
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}
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else if ( num_flats == 0 )
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{
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*blue_ref =
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*blue_shoot = rounds[ num_rounds/2 ];
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}
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else if ( num_rounds == 0 )
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{
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*blue_ref =
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*blue_shoot = flats[ num_flats/2 ];
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}
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else
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{
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*blue_ref = flats[ num_flats/2 ];
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*blue_shoot = rounds[ num_rounds/2 ];
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}
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/* there are sometimes problems, when the overshoot position of top */
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/* zones is under its reference position, or the opposite for bottom */
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/* zones. We must thus check everything there.. and correct the errors */
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if ( *blue_shoot != *blue_ref )
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{
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FT_Pos ref = *blue_ref;
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FT_Pos shoot = *blue_shoot;
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FT_Bool over_ref = ( shoot > ref );
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if ( AH_IS_TOP_BLUE(blue) ^ over_ref )
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*blue_shoot = *blue_ref = (shoot+ref)/2;
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}
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AH_LOG(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
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}
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/* reset original face charmap */
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FT_Set_Charmap( face, charmap );
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error = 0;
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Exit:
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return error;
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}
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static
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FT_Error ah_hinter_compute_widths( AH_Hinter* hinter )
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{
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/* scan the array of segments in each direction */
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AH_Outline* outline = hinter->glyph;
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AH_Segment* segments;
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AH_Segment* limit;
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AH_Globals* globals = &hinter->globals->design;
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FT_Pos* widths;
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FT_Int dimension;
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FT_Int* p_num_widths;
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FT_Error error = 0;
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FT_Pos edge_distance_threshold = 32000;
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globals->num_widths = 0;
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globals->num_heights = 0;
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/* for now, compute the standard width and height from the "o" character */
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/* I started computing the stem width of the "i" and the stem height of */
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/* the "-", but it wasn't too good.. Moreover, we now have a single */
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/* character that gives us standard width and height */
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{
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FT_UInt glyph_index;
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glyph_index = FT_Get_Char_Index( hinter->face, 'o' );
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if (glyph_index == 0) return 0;
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error = FT_Load_Glyph( hinter->face, glyph_index, FT_LOAD_NO_SCALE );
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if (error) goto Exit;
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error = ah_outline_load( hinter->glyph, hinter->face );
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if (error) goto Exit;
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ah_outline_compute_segments( hinter->glyph );
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ah_outline_link_segments( hinter->glyph );
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}
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segments = outline->horz_segments;
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limit = segments + outline->num_hsegments;
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widths = globals->heights;
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p_num_widths = &globals->num_heights;
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for ( dimension = 1; dimension >= 0; dimension-- )
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{
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AH_Segment* seg = segments;
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AH_Segment* link;
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FT_Int num_widths = 0;
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for ( ; seg < limit; seg++ )
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{
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link = seg->link;
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/* we only consider the stem segments there ! */
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if (link && link->link == seg && link > seg)
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{
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FT_Int dist;
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dist = seg->pos - link->pos;
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if (dist < 0) dist = -dist;
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if ( num_widths < 12 )
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widths[ num_widths++ ] = dist;
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}
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}
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sort_values( num_widths, widths );
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*p_num_widths = num_widths;
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/* we will now try to find the smallest width */
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if (num_widths > 0 && widths[0] < edge_distance_threshold )
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edge_distance_threshold = widths[0];
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segments = outline->vert_segments;
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limit = segments + outline->num_vsegments;
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widths = globals->widths;
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p_num_widths = &globals->num_widths;
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}
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/* now, compute the edge distance threshold as a fraction of the */
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/* smallest width in the font.. Set it in "hinter.glyph" too !! */
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if ( edge_distance_threshold == 32000)
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edge_distance_threshold = 50;
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/* let's try 20% */
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hinter->glyph->edge_distance_threshold = edge_distance_threshold/5;
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Exit:
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return error;
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}
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LOCAL_FUNC
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FT_Error ah_hinter_compute_globals( AH_Hinter* hinter )
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{
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return ah_hinter_compute_widths( hinter ) ||
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ah_hinter_compute_blues ( hinter );
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}
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