2013-04-13 15:02:31 +02:00
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/***************************************************************************/
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/* */
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/* cf2stack.c */
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/* */
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/* Adobe's code for emulating a CFF stack (body). */
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/* */
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/* Copyright 2007-2013 Adobe Systems Incorporated. */
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/* */
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/* This software, and all works of authorship, whether in source or */
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/* object code form as indicated by the copyright notice(s) included */
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/* herein (collectively, the "Work") is made available, and may only be */
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/* used, modified, and distributed under the FreeType Project License, */
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/* LICENSE.TXT. Additionally, subject to the terms and conditions of the */
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/* FreeType Project License, each contributor to the Work hereby grants */
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/* to any individual or legal entity exercising permissions granted by */
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/* the FreeType Project License and this section (hereafter, "You" or */
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/* "Your") a perpetual, worldwide, non-exclusive, no-charge, */
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/* royalty-free, irrevocable (except as stated in this section) patent */
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/* license to make, have made, use, offer to sell, sell, import, and */
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/* otherwise transfer the Work, where such license applies only to those */
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/* patent claims licensable by such contributor that are necessarily */
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/* infringed by their contribution(s) alone or by combination of their */
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/* contribution(s) with the Work to which such contribution(s) was */
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/* submitted. If You institute patent litigation against any entity */
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/* (including a cross-claim or counterclaim in a lawsuit) alleging that */
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/* the Work or a contribution incorporated within the Work constitutes */
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/* direct or contributory patent infringement, then any patent licenses */
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/* granted to You under this License for that Work shall terminate as of */
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/* the date such litigation is filed. */
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/* */
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/* By using, modifying, or distributing the Work you indicate that you */
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/* have read and understood the terms and conditions of the */
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/* FreeType Project License as well as those provided in this section, */
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/* and you accept them fully. */
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/* */
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/***************************************************************************/
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#include "cf2ft.h"
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#include FT_INTERNAL_DEBUG_H
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#include "cf2glue.h"
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#include "cf2font.h"
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#include "cf2stack.h"
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#include "cf2error.h"
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/* Allocate and initialize an instance of CF2_Stack. */
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/* Note: This function returns NULL on error (does not set */
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/* `error'). */
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FT_LOCAL_DEF( CF2_Stack )
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cf2_stack_init( FT_Memory memory,
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FT_Error* e )
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{
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FT_Error error = FT_Err_Ok; /* for FT_QNEW */
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CF2_Stack stack = NULL;
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if ( !FT_QNEW( stack ) )
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{
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/* initialize the structure; FT_QNEW zeroes it */
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stack->memory = memory;
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stack->error = e;
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stack->top = &stack->buffer[0]; /* empty stack */
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}
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return stack;
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}
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FT_LOCAL_DEF( void )
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cf2_stack_free( CF2_Stack stack )
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{
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if ( stack )
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{
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FT_Memory memory = stack->memory;
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/* free the main structure */
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FT_FREE( stack );
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}
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}
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FT_LOCAL_DEF( CF2_UInt )
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cf2_stack_count( CF2_Stack stack )
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{
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return (CF2_UInt)( stack->top - &stack->buffer[0] );
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}
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FT_LOCAL_DEF( void )
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cf2_stack_pushInt( CF2_Stack stack,
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CF2_Int val )
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{
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if ( stack->top == &stack->buffer[CF2_OPERAND_STACK_SIZE] )
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{
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CF2_SET_ERROR( stack->error, Stack_Overflow );
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return; /* stack overflow */
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}
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stack->top->u.i = val;
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stack->top->type = CF2_NumberInt;
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++stack->top;
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}
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FT_LOCAL_DEF( void )
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cf2_stack_pushFixed( CF2_Stack stack,
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CF2_Fixed val )
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{
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if ( stack->top == &stack->buffer[CF2_OPERAND_STACK_SIZE] )
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{
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CF2_SET_ERROR( stack->error, Stack_Overflow );
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return; /* stack overflow */
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}
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stack->top->u.r = val;
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stack->top->type = CF2_NumberFixed;
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++stack->top;
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}
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/* this function is only allowed to pop an integer type */
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FT_LOCAL_DEF( CF2_Int )
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cf2_stack_popInt( CF2_Stack stack )
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{
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if ( stack->top == &stack->buffer[0] )
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{
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CF2_SET_ERROR( stack->error, Stack_Underflow );
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return 0; /* underflow */
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}
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if ( stack->top[-1].type != CF2_NumberInt )
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{
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CF2_SET_ERROR( stack->error, Syntax_Error );
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return 0; /* type mismatch */
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}
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--stack->top;
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return stack->top->u.i;
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}
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/* Note: type mismatch is silently cast */
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[cff] Implement missing operators in new engine (except `random').
* src/cff/cf2font.h (CF2_STORAGE_SIZE): New macro.
* src/cff/cf2intrp.c (cf2_interpT2CharString): Implement the
following operators: abs, add, and, div, drop, dup, eq, exch, get,
ifelse, index, mul, neg, not, or, put, roll, sqrt, sub.
* src/cff/cf2stack.h, src/cff/cf2stack.c (cf2_stack_roll): New
auxiliary function for `roll' operator.
2016-02-07 11:39:54 +01:00
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/* TODO: check this */
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2013-04-13 15:02:31 +02:00
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FT_LOCAL_DEF( CF2_Fixed )
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cf2_stack_popFixed( CF2_Stack stack )
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{
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if ( stack->top == &stack->buffer[0] )
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{
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CF2_SET_ERROR( stack->error, Stack_Underflow );
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return cf2_intToFixed( 0 ); /* underflow */
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}
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--stack->top;
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switch ( stack->top->type )
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{
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case CF2_NumberInt:
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return cf2_intToFixed( stack->top->u.i );
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case CF2_NumberFrac:
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return cf2_fracToFixed( stack->top->u.f );
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default:
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return stack->top->u.r;
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}
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}
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/* Note: type mismatch is silently cast */
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[cff] Implement missing operators in new engine (except `random').
* src/cff/cf2font.h (CF2_STORAGE_SIZE): New macro.
* src/cff/cf2intrp.c (cf2_interpT2CharString): Implement the
following operators: abs, add, and, div, drop, dup, eq, exch, get,
ifelse, index, mul, neg, not, or, put, roll, sqrt, sub.
* src/cff/cf2stack.h, src/cff/cf2stack.c (cf2_stack_roll): New
auxiliary function for `roll' operator.
2016-02-07 11:39:54 +01:00
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/* TODO: check this */
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2013-04-13 15:02:31 +02:00
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FT_LOCAL_DEF( CF2_Fixed )
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cf2_stack_getReal( CF2_Stack stack,
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CF2_UInt idx )
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{
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FT_ASSERT( cf2_stack_count( stack ) <= CF2_OPERAND_STACK_SIZE );
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if ( idx >= cf2_stack_count( stack ) )
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{
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CF2_SET_ERROR( stack->error, Stack_Overflow );
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return cf2_intToFixed( 0 ); /* bounds error */
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}
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switch ( stack->buffer[idx].type )
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{
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case CF2_NumberInt:
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return cf2_intToFixed( stack->buffer[idx].u.i );
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case CF2_NumberFrac:
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return cf2_fracToFixed( stack->buffer[idx].u.f );
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default:
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return stack->buffer[idx].u.r;
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}
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}
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[cff] Implement missing operators in new engine (except `random').
* src/cff/cf2font.h (CF2_STORAGE_SIZE): New macro.
* src/cff/cf2intrp.c (cf2_interpT2CharString): Implement the
following operators: abs, add, and, div, drop, dup, eq, exch, get,
ifelse, index, mul, neg, not, or, put, roll, sqrt, sub.
* src/cff/cf2stack.h, src/cff/cf2stack.c (cf2_stack_roll): New
auxiliary function for `roll' operator.
2016-02-07 11:39:54 +01:00
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FT_LOCAL( void )
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cf2_stack_roll( CF2_Stack stack,
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CF2_Int count,
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CF2_Int shift )
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{
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/* we initialize this variable to avoid compiler warnings */
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CF2_StackNumber last = { { 0 }, CF2_NumberInt };
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CF2_Int start_idx, idx, i;
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if ( count < 2 )
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return; /* nothing to do (values 0 and 1), or undefined value */
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if ( (CF2_UInt)count > cf2_stack_count( stack ) )
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{
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CF2_SET_ERROR( stack->error, Stack_Overflow );
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return;
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}
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if ( shift < 0 )
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shift = -( ( -shift ) % count );
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else
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shift %= count;
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if ( shift == 0 )
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return; /* nothing to do */
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/* We use the following algorithm to do the rolling, */
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/* which needs two temporary variables only. */
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/* */
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/* Example: */
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/* */
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/* count = 8 */
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/* shift = 2 */
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/* */
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/* stack indices before roll: 7 6 5 4 3 2 1 0 */
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/* stack indices after roll: 1 0 7 6 5 4 3 2 */
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/* */
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/* The value of index 0 gets moved to index 2, while */
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/* the old value of index 2 gets moved to index 4, */
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/* and so on. We thus have the following copying */
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/* chains for shift value 2. */
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/* */
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/* 0 -> 2 -> 4 -> 6 -> 0 */
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/* 1 -> 3 -> 5 -> 7 -> 1 */
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/* */
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/* If `count' and `shift' are incommensurable, we */
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/* have a single chain only. Otherwise, increase */
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/* the start index by 1 after the first chain, then */
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/* do the next chain until all elements in all */
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/* chains are handled. */
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start_idx = -1;
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idx = -1;
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for ( i = 0; i < count; i++ )
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{
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CF2_StackNumber tmp;
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if ( start_idx == idx )
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{
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start_idx++;
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idx = start_idx;
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last = stack->buffer[idx];
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}
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idx += shift;
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if ( idx >= count )
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idx -= count;
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else if ( idx < 0 )
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idx += count;
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tmp = stack->buffer[idx];
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stack->buffer[idx] = last;
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last = tmp;
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}
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}
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2013-04-13 15:02:31 +02:00
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FT_LOCAL_DEF( void )
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cf2_stack_clear( CF2_Stack stack )
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{
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stack->top = &stack->buffer[0];
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}
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/* END */
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