// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file screen.h /// \brief Handles multiple resolutions #ifndef __SCREEN_H__ #define __SCREEN_H__ #include "command.h" #if defined (_WIN32) && !defined (__CYGWIN__) #define RPC_NO_WINDOWS_H #include #define DNWH HWND #else #define DNWH void * // unused in DOS version #endif // quickhack for V_Init()... to be cleaned up #ifdef NOPOSTPROCESSING #define NUMSCREENS 2 #else #define NUMSCREENS 5 #endif // Size of statusbar. #define ST_HEIGHT 32 #define ST_WIDTH 320 // used now as a maximum video mode size for extra vesa modes. // we try to re-allocate a minimum of buffers for stability of the memory, // so all the small-enough tables based on screen size, are allocated once // and for all at the maximum size. #define MAXVIDWIDTH 8192 // don't set this too high because actually #define MAXVIDHEIGHT 8192 // lots of tables are allocated with the MAX size. #define BASEVIDWIDTH 320 // NEVER CHANGE THIS! This is the original #define BASEVIDHEIGHT 200 // resolution of the graphics. // global video state typedef struct viddef_s { // Each screen is [vid.width*vid.height]; UINT8 *screens[5]; // screens[0] = main display window // screens[1] = back screen, alternative blitting // screens[2] = screenshot buffer, gif movie buffer // screens[3] = fade screen start // screens[4] = fade screen end, postimage tempoarary buffer INT32 width; // PIXELS per scanline INT32 height; INT32 modenum; // vidmode num indexes videomodes list boolean recalc; // if true, recalc vid-based stuff INT32 dup; // scale 1, 2, 3 value for menus & overlays INT32 fdup; // same as dup, but exact value when aspect ratio isn't 320/200 INT32 udup; // same as dup but does not account for highreshudscale UINT8 smalldup; // factor for a little bit of scaling UINT8 meddup; // factor for moderate, but not full, scaling INT32 scaledwidth; // width / dup #ifdef HWRENDER INT32 glstate; #endif } viddef_t; enum { VID_GL_LIBRARY_LOADED = 1, VID_GL_LIBRARY_ERROR = -1, }; // ---------------- // screen variables // ---------------- extern viddef_t vid; extern INT32 setmodeneeded; // mode number to set if needed, or 0 extern consvar_t cv_scr_width, cv_scr_height, cv_renderview, cv_frameskip, cv_fullscreen, cv_vhseffect, cv_shittyscreen; extern consvar_t cv_parallelsoftware; extern consvar_t cv_paralleldrawmasked; extern consvar_t cv_highreshudscale; // wait for page flipping to end or not extern consvar_t cv_vidwait; extern consvar_t cv_votebgscaling; //void R_SetColumnContext(enum columncontext_e _columncontext); // declared in r_draw! void R_SetColumnFunc(size_t id); void R_SetSpanFunc(size_t id); boolean R_CheckColumnFunc(size_t id); // Change video mode, only at the start of a refresh. void SCR_SetMode(void); // Recalc screen size dependent stuff void SCR_Recalc(void); // Check parms once at startup void SCR_CheckDefaultMode(void); // Set the mode number which is saved in the config void SCR_SetDefaultMode (void); void SCR_Startup (void); void SCR_CalculateFPS(void); FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height); // move out to main code for consistency void SCR_DisplayTicRate(void); void SCR_DisplayLocalPing(void); #undef DNWH #endif //__SCREEN_H__