From cc248d7c44f7040236a1dc97df7ee8032d55ab7a Mon Sep 17 00:00:00 2001 From: Indev Date: Sat, 12 Aug 2023 17:51:01 +0300 Subject: [PATCH 1/2] Remove op_video_gravstretch from video options enum since it isn't here anymore. OpenGL options should be hidden in software mode again now --- src/m_menu.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index e2901f984..437d7761f 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1327,7 +1327,6 @@ enum op_video_vsync, op_video_fpscap, op_video_driftsparkpulse, - op_video_gravstretch, #ifdef HWRENDER op_video_ogl, #endif -- 2.54.0 From 0cad0f8828c7aeb8b93019f15e2a05f6f3e7de87 Mon Sep 17 00:00:00 2001 From: Alug <136046486+alufolie91@users.noreply.github.com> Date: Sat, 12 Aug 2023 16:59:31 +0200 Subject: [PATCH 2/2] Update README.md ee hope i didnt forget anything --- README.md | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index b5f70f9e3..36659251d 100644 --- a/README.md +++ b/README.md @@ -9,24 +9,26 @@ - Lua shows tracebacks whenever an error occurs - The Lua perfstat page now has multiple pages and is more organized (ps_thinkframe_page X) - "addfilelocal" Command, for those who want to use their custom hud in netgames (Same as addfile but completely client sided) +- OpenMPT for Tracker module playback (Complete with filters) fixed looping issue while even sounding better than the old GME playback +- Music changes now properly show the music credits +- Configurable chatlog size +- Lua hooks for Intermission +- Timeout for waiting to join a full server is configurable now +- Higher/configurable addon download speed - Visual Portals from haya´s HEP Client +- Everything that galaxy has Techical Stuff: - ZFigthing Textures in Opengl mode have been fixed in engine (well almost all of it) - Fof´s intersecting with slopes have less issues and now render correctly in Opengl - Midtextures on slopes in Opengl arent broken anymore, all those weird guardrails and fences, aswell as some of those sticking out textures from the ground on some maps should be gone. -- A longstanding crash with "fading music changes" has been fixed -- A crash after long play sessions or when hosting a listen server regarding "FreeColormipmaps" has been fixed - Multiple other fixes/optimizations like 3D floor clipping in software mode +- Zone memory allocations have been rewritten +- The annoying depraction messages for "P_TeleportMove" and "P_AproxDistance" have been silenced ## Bugs -- Joining a netgame midrace makes all sprites invisible until the next mapchange. -(Sadly unfixable without breaking netgame compability) - -- For the reason mentioned above, sometimes when rewinding a recorded replay from a netgame, playersprites may disappear, however normal playback is fine. - ## Dependencies - NASM (x86 builds only) - SDL2 (Linux/OS X only) -- 2.54.0