diff --git a/src/p_setup.c b/src/p_setup.c index cf9c6df0e..58fd66208 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2834,7 +2834,7 @@ boolean P_SetupLevel(boolean skipprecip, boolean reloadinggamestate) curmapvirt = vres_GetMap(lastloadedmaplumpnum); R_ReInitColormaps(mapheaderinfo[gamemap-1]->palette, - (encoremode ? W_CheckNumForName(va("%sE", maplumpname)) : LUMPERROR)); + W_CheckNumForName(va("%s%c", maplumpname, (encoremode ? 'E' : 'T')))); CON_SetupBackColormap(); // SRB2 determines the sky texture to be used depending on the map header.