From 2add55eb049f01741256334c1229033b76a6391f Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Thu, 6 Aug 2020 10:34:16 -0500 Subject: [PATCH 1/2] Fix indirect item cooldown never resetting --- src/p_tick.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_tick.c b/src/p_tick.c index eaa8b4628..177a0060e 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -726,7 +726,7 @@ void P_Ticker(boolean run) if (exitcountdown > 1) exitcountdown--; - if (indirectitemcooldown > 1) + if (indirectitemcooldown > 0) indirectitemcooldown--; if (hyubgone > 1) hyubgone--; From 3dada09aa507bd11d2ad146fafe6e8d85aa39e95 Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Thu, 6 Aug 2020 10:51:53 -0500 Subject: [PATCH 2/2] Fix Hyudoro cooldown never resetting --- src/p_tick.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_tick.c b/src/p_tick.c index 177a0060e..4cc6c9ba4 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -728,7 +728,7 @@ void P_Ticker(boolean run) if (indirectitemcooldown > 0) indirectitemcooldown--; - if (hyubgone > 1) + if (hyubgone > 0) hyubgone--; if (G_BattleGametype())