# ReFuel.StbImage StbImage is a very common library that has been developed by Sean Barett, et al. It is one of the easiest to use image loading libraries on the planet especially for C and C++ users. It is relatively simple to load up and use in C#, however the C# build system makes it a bit difficult to manage native dependencies. Therefore this package makes it easy for you and everyone else who needs a cross platform way to load and write images. Intended OS targets are: * Windows (x86 and x64) * Linux (arm32, arm64, x86 and x64) * MacOS (arm64, x64) ## Reading Image Files ```cs using ReFuel.Stb; // Simply load an image from a Stream or Span source. using StbImage image = StbImage.Load(source); Console.WriteLine("{0}x{1}", image.Width, image.Height); // StbImage.ImagePointer is a pointer to the image data. // You can cast the image pointer to any type if you use the AsSpan() method. // OpenGL example GL.TexImage2D( TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, image.Width, image.Height, 0, StbiFormatToGLFormat(image.Format), image.IsFloat ? PixelFormat.Float : PixelFormat.UnsignedByte, image.ImagePointer); // C# example struct Pixel { byte R, G, B, A; } ReadOnlySpan pixels = image.AsSpan(); ``` > [!CAUTION] > Even though the data pointed to by ImagePointer is read and write, you should > not attempt to write or modify in any way. Anything dangerous you do with the > pointer and the data pointed to is your responsibility. ## Writing Image Files You can write any image file using `StbImage.WritePng`/`WriteBmp`/`WriteTga`/`WriteHdr` and `WriteJpg` functions. These will take a span, a stream and information about the format of the image. If your wish is to write an `StbImage` instance back to disk, you can use the instance functions of the same name. ```cs using Stream stream; StbImage.WritePng(pixels, width, height, format, stream, isFloat); StbImage.WriteBmp(pixels, width, height, format, stream, isFloat); StbImage.WriteTga(pixels, width, height, format, stream, isFloat); StbImage.WriteHdr(pixels, width, height, format, stream, isFloat); StbImage.WriteJpg(pixels, width, height, format, stream, quality, isFloat); StbImage image; image.WritePng(stream); image.WriteBmp(stream); image.WriteTga(stream); image.WriteHdr(stream); image.WriteJpg(stream, quality); ``` > [!WARNING] > These funtions depend on non-thread safe global options. Even though the > functions themselves are reentrant, it might require some synchronization. > This is a limitation of `stb_image_write` rather than `ReFuel.StbImage`. ## Global Options | Option | Description | |--------|-------------| | `bool StbImage.FlipVerticallyOnLoad { set; }` | Flips the image vertically after loading. Practical for uses where a right handed coordinate system is used (e.g. OpenGL) | | `bool StbImage.FlipVerticallyOnSave { set; }` | Similar to FlipVerticallyOnLoad, it will flip the image vertically when writing. | | `bool StbImage.UnpremultiplyOnLoad { set; }` | Applies to Apple iPhone PNG images, where the image is sometimes encoded with premultiplied alpha. Reverses this premultiplication. | | `int StbImage.WriteForcePngFilter { get; set; }` | Forces a filter when writing PNG images. Must be -1 for auto, or 0 through 5, higher is more. See STBI documentation. | | `int WritePngCompressionLevel { get; set; }` | Changes the PNG deflate compression level. Higher is more. Higher values take longer. 8 by default. | | `bool WriteTgaEnableRLE { get; set; }` | Enables run length encoding for TGA images when writing. | ## Calling Stbi directly. If you wish to call the native Stbi library, call functions in the static class `ReFuel.Stb.Native.Stbi`. See `stb_image.h` and `stb_image_write.h` documentation [online](https://github.com/nothings/stb/blob/master/stb_image.h). ## See Also * [API](/api/ReFuel.Stb.StbImage.html) * [nothings/stb](https://github.com/nothings/stb)