namespace Quik.Typography { /// <summary> /// Glyph properties with metrics based on FreeType glyph metrics. /// </summary> public struct QuikGlyph { /// <summary> /// The code point for the character. /// </summary> public int Character { get; } /// <summary> /// Location of the glyph on the atlas. /// </summary> public QuikRectangle Location { get; } /// <summary> /// Size of the glyph in units. /// </summary> public QuikVec2 Size { get; } /// <summary> /// Bearing vector for horizontal layout. /// </summary> public QuikVec2 HorizontalBearing { get; } /// <summary> /// Bearing vector for vertical layout. /// </summary> public QuikVec2 VerticalBearing { get; } /// <summary> /// Advance vector for vertical and horizontal layouts. /// </summary> public QuikVec2 Advance { get; } public QuikGlyph( int character, QuikRectangle location, QuikVec2 size, QuikVec2 horizontalBearing, QuikVec2 verticalBearing, QuikVec2 advance) { Character = character; Location = location; Size = size; HorizontalBearing = horizontalBearing; VerticalBearing = verticalBearing; Advance = advance; } } }