namespace Quik.OpenGL { public enum GLEnum : int { GL_MULTISAMPLE = 0x809D, GL_BLEND = 0x0BE2, GL_COLOR_BUFFER_BIT = 0x00004000, GL_SRC_ALPHA = 0x0302, GL_ONE_MINUS_SRC_ALPHA = 0x0303, GL_VERTEX_SHADER = 0x8B31, GL_FRAGMENT_SHADER = 0x8B30, GL_INFO_LOG_LENGTH = 0x8B84, GL_COMPILE_STATUS = 0x8B81, GL_LINK_STATUS = 0x8B82, GL_UNSIGNED_BYTE = 0x1401, GL_UNSIGNED_SHORT = 0x1403, GL_UNSIGNED_INT = 0x1405, GL_FLOAT = 0x1406, GL_RED = 0x1903, GL_ALPHA = 0x1906, GL_RGB = 0x1907, GL_RGBA = 0x1908, GL_ARRAY_BUFFER = 0x8892, GL_ELEMENT_ARRAY_BUFFER = 0x8893, GL_STREAM_DRAW = 0x88E0, GL_TEXTURE_2D = 0x0DE1, GL_UNPACK_ALIGNMENT = 0x0CF5, GL_TEXTURE_MAG_FILTER = 0x2800, GL_TEXTURE_MIN_FILTER = 0x2801, GL_NEAREST = 0x2600, GL_LINEAR = 0x2601, GL_NEAREST_MIPMAP_NEAREST = 0x2700, GL_LINEAR_MIPMAP_NEAREST = 0x2701, GL_NEAREST_MIPMAP_LINEAR = 0x2702, GL_LINEAR_MIPMAP_LINEAR = 0x2703, GL_TEXTURE_WRAP_S = 0x2802, GL_TEXTURE_WRAP_T = 0x2803, GL_CLAMP_TO_EDGE = 0x812F, GL_CLAMP_TO_BORDER = 0x812D, GL_MIRRORED_REPEAT = 0x8370, GL_MIRROR_CLAMP_TO_EDGE = 0x8743, GL_CLAMP = 0x2900, GL_REPEAT = 0x2901, GL_TRIANGLES = 0x0004, } }