using System; namespace Quik { /// /// A 2 dimensional Vector. /// public struct QuikVec2 { public float X; public float Y; public float Length() => MathF.Sqrt(X * X + Y * Y); public QuikVec2 Normalize() => this * (1.0f / this.Length()); public float Atan2() => MathF.Atan2(Y, X); public static QuikVec2 operator +(QuikVec2 a, QuikVec2 b) { return new QuikVec2() { X = a.X + b.X, Y = a.Y + b.Y }; } public static QuikVec2 operator -(QuikVec2 a) { return new QuikVec2() { X = -a.X, Y = -a.Y }; } public static QuikVec2 operator -(QuikVec2 a, QuikVec2 b) { return new QuikVec2() { X = a.X - b.X, Y = a.Y - b.Y }; } public static QuikVec2 operator *(float a, QuikVec2 b) { return new QuikVec2() { X = a * b.X, Y = a * b.Y }; } public static QuikVec2 operator *(QuikVec2 a, float b) => b * a; } /// /// A RGBA color value. /// public struct QuikColor { /// /// Red channel. /// public byte R; /// /// Green channel. /// public byte G; /// /// Blue channel. /// public byte B; /// /// Alpha channel. /// public byte A; public QuikColor(byte r, byte g, byte b, byte a) { R = r; G = g; B = b; A = a; } public QuikColor(byte r, byte g, byte b) : this(r, g, b, 1) { } public QuikColor(int hexCode) { R = (byte)((hexCode >> 24) & 0xFF); G = (byte)((hexCode >> 16) & 0xFF); B = (byte)((hexCode >> 8 ) & 0xFF); A = (byte)((hexCode >> 0 ) & 0xFF); } } /// /// A bezier curve segment. /// public struct QuikBezier { /// /// Segment start point. /// public QuikVec2 Start; /// /// Start point control point. /// public QuikVec2 ControlA; /// /// End point control point. /// public QuikVec2 ControlB; /// /// Segment end point. /// public QuikVec2 End; /// /// Get a point in the curve segment. /// /// Control parameter (between 0 and 1) /// The point on the curve. public QuikVec2 GetBezierPoint(float t) { return (1 - t) * (1 - t) * (1 - t) * Start + (1 - t) * (1 - t) * t * ControlA + (1 - t) * t * t * ControlB + t * t * t * End; } /// /// Get the tangent on the curve. /// /// Control parameter (between 0 and 1) /// The tangent curve. public QuikVec2 GetBezierTangent(float t) { return 3 * (1 - t) * (1 - t) * (ControlA - Start) + 6 * (1 - t) * (ControlB - ControlA) + 3 * t * t * (End - ControlB); } } /// /// A line segment. /// public struct QuikLine { /// /// Start point. /// public QuikVec2 Start; /// /// End point. /// public QuikVec2 End; } /// /// A rectangle. /// public struct QuikRectangle { /// /// Rectangle minimum point. /// public QuikVec2 Min; /// /// Rectangle maximum point. /// public QuikVec2 Max; public QuikRectangle(float l, float t, float r, float b) { Min = new QuikVec2() {X = r, Y = b}; Max = new QuikVec2() {X = l, Y = t}; } } /// /// An ellipse. /// /// It is undefined to have an ellipse with non-orthogonal axes. public struct QuikEllipse { /// /// Ellipse center point. /// public QuikVec2 Center; /// /// First ellipse axis. /// public QuikVec2 AxisA; /// /// Second ellipse axis. /// public QuikVec2 AxisB; } /// /// A triangle. /// public struct QuikTriangle { /// /// First vertex. /// public QuikVec2 A; /// /// Second vertex. /// public QuikVec2 B; /// /// Third vertex. /// public QuikVec2 C; } }