using Quik.Typography; namespace Quik { /// /// An object which QUIK commands may be issued to. /// public class QuikContext { /// /// Draw queue. /// public QuikDraw Draw { get; } = new QuikDraw(); /// /// The object responsible for managing textures. /// public IQuikTextureManager TextureManager { get; } /// /// The object responsible for managing fonts. /// public IQuikFontManager FontManager { get; } public QuikStrokeStyle DefaultStroke { get; set; } = new QuikStrokeStyle(new QuikColor(0xaaaaaaff), 4); public QuikFillStyle DefaultFill { get; set; } = new QuikFillStyle() { Color = new QuikColor(0xeeeeeeff) }; public QuikFont DefaultFont { get; set; } public QuikContext(IQuikTextureManager textureManager, IQuikFontManager fontManager) { TextureManager = textureManager; FontManager = fontManager; TextureManager.Context = FontManager.Context = this; } /// /// Clear the context. /// public void Clear() { Draw.Clear(); TextureManager.Clear(); FontManager.Clear(); } } }