#version 130 uniform mat4 m4View; uniform mat4 m4Model; in vec2 v2Position; in vec2 v2Texture; in vec4 v4Color; out vec2 fv2Texture; out vec4 fv4Color; void main() { fv4Color = v4Color; fv2Texture = v2Texture; gl_Position = m4View * m4Model * vec4(v2Position.xy, 1, 1); }