using Quik.Media; namespace Quik { /// <summary> /// Interface for QUIK texture managers. /// </summary> public interface IQuikTextureManager { /// <summary> /// The context that owns the texture manager. /// </summary> // QuikContext Context { get; set; } /// <summary> /// Create a texture. /// </summary> /// <param name="size">Size of the texture.</param> /// <param name="mipmaps">True in order to allow mipmaps.</param> /// <param name="format">The color format of the internal texture.</param> /// <returns>Handle to a texture object.</returns> /// <remarks> /// All parameters are hints. If there is a situation where the texture does not /// have mip levels, or format cannot be specified, ignore these parameters. /// </remarks> QuikTexture CreateTexture(QVec2 size, bool mipmaps, QImageFormat format); /// <summary> /// A function called on context clear. (useful for discarding old textures) /// </summary> void Clear(); } }